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Class Screen

Java/Loon-Lite(PureJava)/LoonLiteCore/src/loon/Screen.java:158–8337  ·  view source on GitHub ↗

LGame游戏的运行与显示主体,用来显示与操作游戏基础画布,精灵,UI以及其他组件. 此类默认以DrawOrder.SPRITE, DrawOrder.DESKTOP, DrawOrder.USER 顺序渲染,即精灵最下,桌面组件中间,用户的GLEx接口渲染最上为绘制顺序 可以使用@see setDrawOrder() 类调整渲染顺序,也可以使用@see defaultDraw(),@see lastSpriteDraw() 之类函数改变默认组件显示顺序.精灵和组件的setZ函数只在同类排序时生效,不能改变整个Screen的默认显示顺序.

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