Where the camera is actually looking in the world (for the UI overlay).
()
| 1171 | |
| 1172 | /** Where the camera is actually looking in the world (for the UI overlay). */ |
| 1173 | cameraWorldAim(): AzEl | null { |
| 1174 | const pose = this.driver().getPose(); |
| 1175 | if (!pose) return null; |
| 1176 | const cfg = this.cfg(); |
| 1177 | const w = worldFromMount(pose, cfg.mount); |
| 1178 | return { ...w, slantM: 0 }; |
| 1179 | } |
| 1180 | } |
| 1181 | |
| 1182 | function clamp(v: number, lo: number, hi: number): number { |
nothing calls this directly
no test coverage detected