| 36 | } |
| 37 | |
| 38 | func (g *RandomTokenGenerator) GenerateTokens(ring *Desc, _, _ string, numTokens int, _ bool) []uint32 { |
| 39 | if numTokens <= 0 { |
| 40 | return []uint32{} |
| 41 | } |
| 42 | |
| 43 | takenTokens := ring.GetTokens() |
| 44 | r := rand.New(rand.NewSource(time.Now().UnixNano())) |
| 45 | |
| 46 | used := make(map[uint32]bool, len(takenTokens)) |
| 47 | for _, v := range takenTokens { |
| 48 | used[v] = true |
| 49 | } |
| 50 | |
| 51 | tokens := make([]uint32, 0, numTokens) |
| 52 | for i := 0; i < numTokens; { |
| 53 | candidate := r.Uint32() |
| 54 | if used[candidate] { |
| 55 | continue |
| 56 | } |
| 57 | used[candidate] = true |
| 58 | tokens = append(tokens, candidate) |
| 59 | i++ |
| 60 | } |
| 61 | |
| 62 | // Ensure returned tokens are sorted. |
| 63 | slices.Sort(tokens) |
| 64 | |
| 65 | return tokens |
| 66 | } |
| 67 | |
| 68 | type MinimizeSpreadTokenGenerator struct { |
| 69 | innerGenerator TokenGenerator |