* Emit a NaN literal valid for the target shader language. * * Neither GLSL nor WGSL has a `NaN` identifier (the base compiler's default * `If`/`Which`/`When` emit a bare `NaN`, which fails to compile on GPU). GLSL * evaluates `0.0 / 0.0` to NaN at runtime; WGSL rejects a constant `0.0 / 0.0` *
(target?: CompileTarget<Expression>)
| 345 | 'set', |
| 346 | 'shared', |
| 347 | 'static', |
| 348 | 'super', |
| 349 | 'template', |
| 350 | 'this', |
| 351 | 'typedef', |
| 352 | 'union', |
| 353 | 'unless', |
| 354 | 'using', |
no outgoing calls
no test coverage detected