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hub / github.com/corbanbrook/dsp.js / createProgramObject

Function createProgramObject

examples/js/processing.js:1106–1130  ·  view source on GitHub ↗
(curContext, vetexShaderSource, fragmentShaderSource)

Source from the content-addressed store, hash-verified

1104 };
1105
1106 var createProgramObject = function(curContext, vetexShaderSource, fragmentShaderSource) {
1107 var vertexShaderObject = curContext.createShader(curContext.VERTEX_SHADER);
1108 curContext.shaderSource(vertexShaderObject, vetexShaderSource);
1109 curContext.compileShader(vertexShaderObject);
1110 if (!curContext.getShaderParameter(vertexShaderObject, curContext.COMPILE_STATUS)) {
1111 throw curContext.getShaderInfoLog(vertexShaderObject);
1112 }
1113
1114 var fragmentShaderObject = curContext.createShader(curContext.FRAGMENT_SHADER);
1115 curContext.shaderSource(fragmentShaderObject, fragmentShaderSource);
1116 curContext.compileShader(fragmentShaderObject);
1117 if (!curContext.getShaderParameter(fragmentShaderObject, curContext.COMPILE_STATUS)) {
1118 throw curContext.getShaderInfoLog(fragmentShaderObject);
1119 }
1120
1121 var programObject = curContext.createProgram();
1122 curContext.attachShader(programObject, vertexShaderObject);
1123 curContext.attachShader(programObject, fragmentShaderObject);
1124 curContext.linkProgram(programObject);
1125 if (!curContext.getProgramParameter(programObject, curContext.LINK_STATUS)) {
1126 throw "Error linking shaders.";
1127 }
1128
1129 return programObject;
1130 };
1131
1132 ////////////////////////////////////////////////////////////////////////////
1133 // Char handling

Callers 1

processing.jsFile · 0.85

Calls

no outgoing calls

Tested by

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