* @constructor * * Queue wrapper around Uint8Array * Used by devices such as the PS2 controller
(size)
| 267 | * Used by devices such as the PS2 controller |
| 268 | */ |
| 269 | function ByteQueue(size) |
| 270 | { |
| 271 | var data = new Uint8Array(size), |
| 272 | start, |
| 273 | end; |
| 274 | |
| 275 | dbg_assert((size & size - 1) === 0); |
| 276 | |
| 277 | this.length = 0; |
| 278 | |
| 279 | this.push = function(item) |
| 280 | { |
| 281 | if(this.length === size) |
| 282 | { |
| 283 | // intentional overwrite |
| 284 | } |
| 285 | else |
| 286 | { |
| 287 | this.length++; |
| 288 | } |
| 289 | |
| 290 | data[end] = item; |
| 291 | end = end + 1 & size - 1; |
| 292 | }; |
| 293 | |
| 294 | this.shift = function() |
| 295 | { |
| 296 | if(!this.length) |
| 297 | { |
| 298 | return -1; |
| 299 | } |
| 300 | else |
| 301 | { |
| 302 | var item = data[start]; |
| 303 | |
| 304 | start = start + 1 & size - 1; |
| 305 | this.length--; |
| 306 | |
| 307 | return item; |
| 308 | } |
| 309 | }; |
| 310 | |
| 311 | this.peek = function() |
| 312 | { |
| 313 | if(!this.length) |
| 314 | { |
| 315 | return -1; |
| 316 | } |
| 317 | else |
| 318 | { |
| 319 | return data[start]; |
| 320 | } |
| 321 | }; |
| 322 | |
| 323 | this.clear = function() |
| 324 | { |
| 325 | start = 0; |
| 326 | end = 0; |
nothing calls this directly
no test coverage detected