| 1405 | } |
| 1406 | |
| 1407 | void Storage::ApplyCountries(std::string const & countriesBuffer, Storage & storage) |
| 1408 | { |
| 1409 | CHECK_THREAD_CHECKER(m_threadChecker, ()); |
| 1410 | |
| 1411 | /// @todo Or don't skip, but apply new data in OnFinishDownloading(). |
| 1412 | if (storage.m_currentVersion <= m_currentVersion || !m_downloadingCountries.empty() || !m_diffsBeingApplied.empty()) |
| 1413 | return; |
| 1414 | |
| 1415 | { |
| 1416 | // Save file to the WritableDir (LoadCountriesFile checks it first). |
| 1417 | FileWriter writer(base::JoinPath(GetPlatform().WritableDir(), COUNTRIES_FILE)); |
| 1418 | writer.Write(countriesBuffer.data(), countriesBuffer.size()); |
| 1419 | } |
| 1420 | |
| 1421 | m_currentVersion = storage.m_currentVersion; |
| 1422 | m_downloader->SetDataVersion(m_currentVersion); |
| 1423 | |
| 1424 | m_countries = std::move(storage.m_countries); |
| 1425 | |
| 1426 | /// @todo The best way is to restart the app after ApplyCountries. |
| 1427 | // Do not to update this information containers to avoid possible races. |
| 1428 | // Affiliations, synonyms, etc can be updated with the app update. |
| 1429 | // m_affiliations = std::move(storage.m_affiliations); |
| 1430 | // m_countryNameSynonyms = std::move(storage.m_countryNameSynonyms); |
| 1431 | // m_mwmTopCityGeoIds = std::move(storage.m_mwmTopCityGeoIds); |
| 1432 | // m_mwmTopCountryGeoIds = std::move(storage.m_mwmTopCountryGeoIds); |
| 1433 | |
| 1434 | LOG(LDEBUG, ("Version", m_currentVersion, "is applied")); |
| 1435 | |
| 1436 | // LoadDiffScheme(); |
| 1437 | |
| 1438 | /// @todo Start World and WorldCoasts download ?! |
| 1439 | } |
| 1440 | |
| 1441 | CountryId const Storage::GetRootId() const |
| 1442 | { |