| 32 | } |
| 33 | |
| 34 | drape_ptr<dp::GpuProgram> GLProgramPool::Get(Program program) |
| 35 | { |
| 36 | auto const programInfo = GetProgramInfo(m_apiVersion, program); |
| 37 | auto vertexShader = |
| 38 | GetShader(programInfo.m_vertexShaderName, programInfo.m_vertexShaderSource, dp::Shader::Type::VertexShader); |
| 39 | auto fragmentShader = |
| 40 | GetShader(programInfo.m_fragmentShaderName, programInfo.m_fragmentShaderSource, dp::Shader::Type::FragmentShader); |
| 41 | |
| 42 | auto const name = DebugPrint(program); |
| 43 | return make_unique_dp<dp::GLGpuProgram>(name, vertexShader, fragmentShader); |
| 44 | } |
| 45 | |
| 46 | void GLProgramPool::SetDefines(std::string const & defines) |
| 47 | { |