| 242 | {} |
| 243 | |
| 244 | void LocalityFinder::ClearCache() |
| 245 | { |
| 246 | m_ranks.reset(); |
| 247 | m_cities.Clear(); |
| 248 | m_villages.Clear(); |
| 249 | |
| 250 | m_maps.Clear(); |
| 251 | m_worldId.Reset(); |
| 252 | m_mapsLoaded = false; |
| 253 | |
| 254 | m_loadedIds.clear(); |
| 255 | } |
| 256 | |
| 257 | void LocalityFinder::LoadVicinity(m2::PointD const & p, bool loadCities, bool loadVillages) |
| 258 | { |