| 266 | } |
| 267 | |
| 268 | void Route::GetClosestTurnAfterIdx(size_t segIdx, TurnItem & turn) const |
| 269 | { |
| 270 | if (!IsValid()) |
| 271 | { |
| 272 | turn = {}; |
| 273 | return; |
| 274 | } |
| 275 | |
| 276 | CHECK_LESS(segIdx, m_routeSegments.size(), ()); |
| 277 | |
| 278 | for (size_t i = segIdx; i < m_routeSegments.size(); ++i) |
| 279 | { |
| 280 | if (IsNormalTurn(m_routeSegments[i].GetTurn())) |
| 281 | { |
| 282 | turn = m_routeSegments[i].GetTurn(); |
| 283 | return; |
| 284 | } |
| 285 | } |
| 286 | CHECK(false, ("The last turn should be ReachedYourDestination.")); |
| 287 | } |
| 288 | |
| 289 | void Route::GetNearestTurn(double & distanceToTurnMeters, TurnItem & turn) const |
| 290 | { |
nothing calls this directly
no test coverage detected