static
| 1179 | |
| 1180 | // static |
| 1181 | bool IndexRouter::PointsOnEdgesSnapping::IsFencedOff(m2::PointD const & point, EdgeProjectionT const & edgeProjection, |
| 1182 | vector<RoadInfoT> const & fences) |
| 1183 | { |
| 1184 | auto const & edge = edgeProjection.first; |
| 1185 | auto const & projPoint = edgeProjection.second.GetPoint(); |
| 1186 | |
| 1187 | for (auto const & fence : fences) |
| 1188 | { |
| 1189 | auto const & featureGeom = fence.m_roadInfo.m_junctions; |
| 1190 | for (size_t i = 1; i < featureGeom.size(); ++i) |
| 1191 | { |
| 1192 | auto const & fencePointFrom = featureGeom[i - 1]; |
| 1193 | auto const & fencePointTo = featureGeom[i]; |
| 1194 | if (IsTheSameSegments(fencePointFrom.GetPoint(), fencePointTo.GetPoint(), edge.GetStartPoint(), |
| 1195 | edge.GetEndPoint())) |
| 1196 | { |
| 1197 | continue; |
| 1198 | } |
| 1199 | |
| 1200 | // If two segment are connected with its ends it's also considered as an |
| 1201 | // intersection according to m2::SegmentsIntersect(). On the other hand |
| 1202 | // it's possible that |projPoint| is an end point of |edge| and |edge| |
| 1203 | // is connected with other edges. To prevent fencing off such edges with their |
| 1204 | // neighboring edges the condition !m2::IsPointOnSegment() is added. |
| 1205 | if (m2::SegmentsIntersect(point, projPoint, fencePointFrom.GetPoint(), fencePointTo.GetPoint()) && |
| 1206 | !m2::IsPointOnSegment(projPoint, fencePointFrom.GetPoint(), fencePointTo.GetPoint())) |
| 1207 | { |
| 1208 | return true; |
| 1209 | } |
| 1210 | } |
| 1211 | } |
| 1212 | return false; |
| 1213 | } |
| 1214 | |
| 1215 | // static |
| 1216 | void IndexRouter::PointsOnEdgesSnapping::RoadsToNearestEdges(m2::PointD const & point, vector<RoadInfoT> const & roads, |
nothing calls this directly
no test coverage detected