| 38 | } |
| 39 | |
| 40 | bool ScenarioManager::RunScenario(ScenarioData && scenarioData, ScenarioCallback const & onStartFn, |
| 41 | ScenarioCallback const & onFinishFn) |
| 42 | { |
| 43 | std::lock_guard<std::mutex> lock(m_mutex); |
| 44 | if (m_thread != nullptr) |
| 45 | { |
| 46 | if (m_isFinished) |
| 47 | InterruptImpl(); |
| 48 | else |
| 49 | return false; // The only scenario can be executed currently. |
| 50 | } |
| 51 | |
| 52 | std::swap(m_scenarioData, scenarioData); |
| 53 | m_onStartHandler = onStartFn; |
| 54 | m_onFinishHandler = onFinishFn; |
| 55 | m_thread = std::make_unique<threads::SimpleThread>(&ScenarioManager::ThreadRoutine, this); |
| 56 | #ifdef DEBUG |
| 57 | m_threadId = m_thread->get_id(); |
| 58 | #endif |
| 59 | return true; |
| 60 | } |
| 61 | |
| 62 | bool ScenarioManager::IsRunning() |
| 63 | { |