| 32 | } |
| 33 | |
| 34 | void ScenarioManager::Interrupt() |
| 35 | { |
| 36 | std::lock_guard<std::mutex> lock(m_mutex); |
| 37 | InterruptImpl(); |
| 38 | } |
| 39 | |
| 40 | bool ScenarioManager::RunScenario(ScenarioData && scenarioData, ScenarioCallback const & onStartFn, |
| 41 | ScenarioCallback const & onFinishFn) |