| 276 | float GetMaskLengthG() const { return m_texCoordGen.GetMaskLength() / m_baseGtoPScale; } |
| 277 | |
| 278 | dp::RenderState GetState() override |
| 279 | { |
| 280 | auto state = CreateRenderState(gpu::Program::DashedLine, m_params.m_depthLayer); |
| 281 | state.SetDepthTestEnabled(m_params.m_depthTestEnabled); |
| 282 | state.SetColorTexture(m_params.m_color.GetTexture()); |
| 283 | state.SetMaskTexture(m_texCoordGen.GetRegion().GetTexture()); |
| 284 | return state; |
| 285 | } |
| 286 | |
| 287 | void SubmitVertex(glsl::vec3 const & pivot, glsl::vec2 const & normal, bool isLeft, float offsetFromStart) |
| 288 | { |
nothing calls this directly
no test coverage detected