| 2462 | } |
| 2463 | |
| 2464 | void FrontendRenderer::AddUserEvent(drape_ptr<UserEvent> && event) |
| 2465 | { |
| 2466 | #ifdef SCENARIO_ENABLE |
| 2467 | if (m_scenarioManager->IsRunning() && event->GetType() == UserEvent::EventType::Touch) |
| 2468 | return; |
| 2469 | #endif |
| 2470 | m_userEventStream.AddEvent(std::move(event)); |
| 2471 | if (IsInInfinityWaiting()) |
| 2472 | CancelMessageWaiting(); |
| 2473 | } |
| 2474 | |
| 2475 | void FrontendRenderer::PositionChanged(m2::PointD const & position, bool hasPosition) |
| 2476 | { |