| 44 | } |
| 45 | |
| 46 | void BaseRenderer::StopThread() |
| 47 | { |
| 48 | // stop rendering and close queue |
| 49 | m_selfThread.GetRoutine()->Cancel(); |
| 50 | CloseQueue(); |
| 51 | |
| 52 | // wake up render thread if necessary |
| 53 | if (!m_isEnabled) |
| 54 | WakeUp(); |
| 55 | |
| 56 | // wait for render thread completion |
| 57 | m_selfThread.Join(); |
| 58 | } |
| 59 | |
| 60 | void BaseRenderer::IterateRenderLoop() |
| 61 | { |
nothing calls this directly
no test coverage detected