| 285 | } |
| 286 | |
| 287 | void VulkanBaseContext::SetFramebuffer(ref_ptr<dp::BaseFramebuffer> framebuffer) |
| 288 | { |
| 289 | if (m_isActiveRenderPass) |
| 290 | { |
| 291 | vkCmdEndRenderPass(m_renderingCommandBuffers[m_inflightFrameIndex]); |
| 292 | m_isActiveRenderPass = false; |
| 293 | |
| 294 | if (m_currentFramebuffer != nullptr) |
| 295 | { |
| 296 | ref_ptr<Framebuffer> fb = m_currentFramebuffer; |
| 297 | ref_ptr<VulkanTexture> tex = fb->GetTexture()->GetHardwareTexture(); |
| 298 | |
| 299 | // Allow to use framebuffer in the fragment shader in the next pass. |
| 300 | tex->MakeImageLayoutTransition( |
| 301 | m_renderingCommandBuffers[m_inflightFrameIndex], VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| 302 | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | m_currentFramebuffer = framebuffer; |
| 307 | } |
| 308 | |
| 309 | void VulkanBaseContext::ForgetFramebuffer(ref_ptr<dp::BaseFramebuffer> framebuffer) |
| 310 | { |
no test coverage detected