| 86 | } |
| 87 | |
| 88 | void * GPUBuffer::Map(uint32_t elementOffset, uint32_t elementCount) |
| 89 | { |
| 90 | #ifdef DEBUG |
| 91 | ASSERT(!m_isMapped, ()); |
| 92 | m_isMapped = true; |
| 93 | #endif |
| 94 | |
| 95 | if (!IsMapBufferSupported()) |
| 96 | { |
| 97 | m_mappingOffset = elementOffset; |
| 98 | return nullptr; |
| 99 | } |
| 100 | m_mappingOffset = 0; |
| 101 | uint32_t const elementSize = GetElementSize(); |
| 102 | uint32_t const byteOffset = elementOffset * elementSize; |
| 103 | uint32_t const byteCount = elementCount * elementSize; |
| 104 | return GLFunctions::glMapBufferRange(glTarget(m_t), byteOffset, byteCount, gl_const::GLWriteBufferBit); |
| 105 | } |
| 106 | |
| 107 | void GPUBuffer::UpdateData(void * gpuPtr, void const * data, uint32_t elementOffset, uint32_t elementCount) |
| 108 | { |
no test coverage detected