| 13 | #include <limits> |
| 14 | |
| 15 | ImguiRenderer::ImguiRenderer() : m_state(df::CreateRenderState(gpu::Program::ImGui, df::DepthLayer::GuiLayer)) |
| 16 | { |
| 17 | m_state.SetDepthTestEnabled(false); |
| 18 | m_state.SetBlending(dp::Blending(true)); |
| 19 | } |
| 20 | |
| 21 | void ImguiRenderer::Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::TextureManager> textureManager, |
| 22 | ref_ptr<gpu::ProgramManager> programManager) |
nothing calls this directly
no test coverage detected