| 12 | namespace dp |
| 13 | { |
| 14 | class Batcher::CallbacksWrapper : public BatchCallbacks |
| 15 | { |
| 16 | public: |
| 17 | CallbacksWrapper(RenderState const & state, ref_ptr<OverlayHandle> overlay, ref_ptr<Batcher> batcher) |
| 18 | : m_state(state) |
| 19 | , m_overlay(overlay) |
| 20 | , m_batcher(batcher) |
| 21 | {} |
| 22 | |
| 23 | void SetVAO(ref_ptr<VertexArrayBuffer> buffer) |
| 24 | { |
| 25 | // Invocation with non-null VAO will cause to invalid range of indices. |
| 26 | // It means that VAO has been changed during batching. |
| 27 | if (m_buffer != nullptr) |
| 28 | m_vaoChanged = true; |
| 29 | |
| 30 | m_buffer = buffer; |
| 31 | m_indicesRange.m_idxStart = m_buffer->GetIndexCount(); |
| 32 | } |
| 33 | |
| 34 | void FlushData(ref_ptr<GraphicsContext> context, BindingInfo const & info, void const * data, uint32_t count) override |
| 35 | { |
| 36 | if (m_overlay != nullptr && info.IsDynamic()) |
| 37 | { |
| 38 | uint32_t offset = m_buffer->GetDynamicBufferOffset(info); |
| 39 | m_overlay->AddDynamicAttribute(info, offset, count); |
| 40 | } |
| 41 | m_buffer->UploadData(context, info, data, count); |
| 42 | } |
| 43 | |
| 44 | void * GetIndexStorage(uint32_t size, uint32_t & startIndex) override |
| 45 | { |
| 46 | startIndex = m_buffer->GetStartIndexValue(); |
| 47 | if (m_overlay == nullptr || !m_overlay->IndexesRequired()) |
| 48 | { |
| 49 | m_indexStorage.Resize(size); |
| 50 | return m_indexStorage.GetRaw(); |
| 51 | } |
| 52 | else |
| 53 | { |
| 54 | return m_overlay->IndexStorage(size); |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | void SubmitIndices(ref_ptr<GraphicsContext> context) override |
| 59 | { |
| 60 | if (m_overlay == nullptr || !m_overlay->IndexesRequired()) |
| 61 | m_buffer->UploadIndices(context, m_indexStorage.GetRawConst(), m_indexStorage.Size()); |
| 62 | } |
| 63 | |
| 64 | uint32_t GetAvailableVertexCount() const override { return m_buffer->GetAvailableVertexCount(); } |
| 65 | |
| 66 | uint32_t GetAvailableIndexCount() const override { return m_buffer->GetAvailableIndexCount(); } |
| 67 | |
| 68 | void ChangeBuffer(ref_ptr<GraphicsContext> context) override { m_batcher->ChangeBuffer(context, make_ref(this)); } |
| 69 | |
| 70 | RenderState const & GetState() const { return m_state; } |
| 71 |
nothing calls this directly
no test coverage detected