Button is an interactive button with text, an icon, an indicator, a shortcut, and/or a menu. The standard behavior is to register a click event handler with [WidgetBase.OnClick].
| 26 | // and/or a menu. The standard behavior is to register a click event handler with |
| 27 | // [WidgetBase.OnClick]. |
| 28 | type Button struct { //core:embedder |
| 29 | Frame |
| 30 | |
| 31 | // Type is the type of button. |
| 32 | Type ButtonTypes |
| 33 | |
| 34 | // Text is the text for the button. |
| 35 | // If it is blank, no text is shown. |
| 36 | Text string |
| 37 | |
| 38 | // Icon is the icon for the button. |
| 39 | // If it is "" or [icons.None], no icon is shown. |
| 40 | Icon icons.Icon |
| 41 | |
| 42 | // Indicator is the menu indicator icon to present. |
| 43 | // If it is "" or [icons.None],, no indicator is shown. |
| 44 | // It is automatically set to [icons.KeyboardArrowDown] |
| 45 | // when there is a Menu elements present unless it is |
| 46 | // set to [icons.None]. |
| 47 | Indicator icons.Icon |
| 48 | |
| 49 | // Shortcut is an optional shortcut keyboard chord to trigger this button, |
| 50 | // active in window-wide scope. Avoid conflicts with other shortcuts |
| 51 | // (a log message will be emitted if so). Shortcuts are processed after |
| 52 | // all other processing of keyboard input. Command is automatically translated |
| 53 | // into Meta on macOS and Control on all other platforms. Also see [Button.SetKey]. |
| 54 | Shortcut key.Chord |
| 55 | |
| 56 | // Menu is a menu constructor function used to build and display |
| 57 | // a menu whenever the button is clicked. There will be no menu |
| 58 | // if it is nil. The constructor function should add buttons |
| 59 | // to the Scene that it is passed. |
| 60 | Menu func(m *Scene) `json:"-" xml:"-"` |
| 61 | } |
| 62 | |
| 63 | // ButtonTypes is an enum containing the |
| 64 | // different possible types of buttons. |
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