Validate checks that scene element is valid.
()
| 33 | |
| 34 | // Validate checks that scene element is valid. |
| 35 | Validate() error |
| 36 | |
| 37 | // UpdateWorldMatrix updates this node's local and world matrix based on parent's world matrix. |
| 38 | UpdateWorldMatrix(parWorld *math32.Matrix4) |