ConfigRenderImage configures a new image for a standalone framebuffer not associated with an existing surface, for RenderFrame target. In general it is recommended to use vk.SampleCount4Bit to avoid aliasing. Does not yet make the Framebuffer because it still needs the Render (see ConfigRender)
(gp *GPU, dev vk.Device, fmt ImageFormat)
| 45 | // Does not yet make the Framebuffer because it still needs the Render |
| 46 | // (see ConfigRender) |
| 47 | func (fb *Framebuffer) ConfigRenderImage(gp *GPU, dev vk.Device, fmt ImageFormat) { |
| 48 | fb.Format = fmt |
| 49 | fb.Image.ConfigFramebuffer(gp, dev, &fmt) |
| 50 | } |
| 51 | |
| 52 | // ConfigRender configures for Render, assuming image is already set |
| 53 | // and Configs the Framebuffer based on that. |
no test coverage detected