Destroy recursively deletes and destroys the node, all of its children, and all of its children's children, etc. Node types can implement this to do additional necessary destruction; if they do, they should call [NodeBase.Destroy] at the end of their implementation.
()
| 50 | // to do additional necessary destruction; if they do, they should call |
| 51 | // [NodeBase.Destroy] at the end of their implementation. |
| 52 | Destroy() |
| 53 | |
| 54 | // NodeWalkDown is a method that nodes can implement to traverse additional nodes |
| 55 | // like widget parts during [NodeBase.WalkDown]. It is called with the function passed |
no outgoing calls
no test coverage detected