Buffer communication resetState resets all the random state variables, when opening a new buffer etc
()
| 310 | |
| 311 | // resetState resets all the random state variables, when opening a new buffer etc |
| 312 | func (ed *Editor) resetState() { |
| 313 | ed.SelectReset() |
| 314 | ed.Highlights = nil |
| 315 | ed.ISearch.On = false |
| 316 | ed.QReplace.On = false |
| 317 | if ed.Buffer == nil || ed.lastFilename != ed.Buffer.Filename { // don't reset if reopening.. |
| 318 | ed.CursorPos = lexer.Pos{} |
| 319 | } |
| 320 | if ed.Buffer != nil { |
| 321 | ed.Buffer.SetReadOnly(ed.IsReadOnly()) |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | // SetBuffer sets the [Buffer] that this is an editor of, and interconnects their events. |
| 326 | func (ed *Editor) SetBuffer(buf *Buffer) *Editor { |
no test coverage detected