(sv *SVG)
| 463 | } |
| 464 | |
| 465 | func (g *NodeBase) Render(sv *SVG) { |
| 466 | vis, rs := g.PushTransform(sv) |
| 467 | if !vis { |
| 468 | return |
| 469 | } |
| 470 | // pc := &g.Paint |
| 471 | // render path elements, then compute bbox, then fill / stroke |
| 472 | g.BBoxes(sv) |
| 473 | g.RenderChildren(sv) |
| 474 | rs.PopTransform() |
| 475 | } |
nothing calls this directly
no test coverage detected