SystemEvents returns the lower-level system event manager for this [Widget]'s [Scene].
()
| 31 | // SystemEvents returns the lower-level system event |
| 32 | // manager for this [Widget]'s [Scene]. |
| 33 | func (wb *WidgetBase) SystemEvents() *events.Source { |
| 34 | return wb.Scene.RenderWindow().SystemWindow.Events() |
| 35 | } |
| 36 | |
| 37 | // Clipboard returns the clipboard for the [Widget] to use. |
| 38 | func (wb *WidgetBase) Clipboard() system.Clipboard { |