Events returns the higher-level core event manager for this [Widget]'s [Scene].
()
| 22 | // Events returns the higher-level core event manager |
| 23 | // for this [Widget]'s [Scene]. |
| 24 | func (wb *WidgetBase) Events() *Events { |
| 25 | if wb.Scene == nil { |
| 26 | return nil |
| 27 | } |
| 28 | return &wb.Scene.Events |
| 29 | } |
| 30 | |
| 31 | // SystemEvents returns the lower-level system event |
| 32 | // manager for this [Widget]'s [Scene]. |
no outgoing calls