NewGraphicsDevice returns a new Graphics Device, on given GPU. This is suitable for no display offscreen rendering. Typically use the Surface Device for rendering to a display window.
(gp *GPU)
| 132 | // This is suitable for no display offscreen rendering. |
| 133 | // Typically use the Surface Device for rendering to a display window. |
| 134 | func NewGraphicsDevice(gp *GPU) (*Device, error) { |
| 135 | dev := &Device{} |
| 136 | if err := dev.Init(gp, vk.QueueGraphicsBit); err != nil { |
| 137 | return nil, err |
| 138 | } |
| 139 | return dev, nil |
| 140 | } |