(gl,script,type)
| 60 | } |
| 61 | |
| 62 | export function createShader(gl,script,type){ |
| 63 | let shader = gl.createShader(type); |
| 64 | gl.shaderSource(shader,script); |
| 65 | gl.compileShader(shader); |
| 66 | |
| 67 | let compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); |
| 68 | |
| 69 | if (!compiled) { |
| 70 | let lastError = gl.getShaderInfoLog(shader); |
| 71 | error("Error compiling shader '" + shader + "':" + lastError); |
| 72 | gl.deleteShader(shader); |
| 73 | return null; |
| 74 | } |
| 75 | return shader; |
| 76 | } |
| 77 | export function createTexture(gl,source,i){ |
| 78 | var texture = gl.createTexture(); |
| 79 | activeTexture(gl,i); |
no test coverage detected