(gl,i)
| 98 | gl["uniform"+type](location,...args); |
| 99 | } |
| 100 | export function activeTexture(gl,i){ |
| 101 | gl.activeTexture(gl["TEXTURE"+i]); |
| 102 | } |
| 103 | export function updateTexture(gl,source){ |
| 104 | gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source); |
| 105 | } |