(gl, script, type)
| 4806 | } |
| 4807 | |
| 4808 | function createShader(gl, script, type) { |
| 4809 | var shader = gl.createShader(type); |
| 4810 | gl.shaderSource(shader, script); |
| 4811 | gl.compileShader(shader); |
| 4812 | |
| 4813 | var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); |
| 4814 | |
| 4815 | if (!compiled) { |
| 4816 | var lastError = gl.getShaderInfoLog(shader); |
| 4817 | error("Error compiling shader '" + shader + "':" + lastError); |
| 4818 | gl.deleteShader(shader); |
| 4819 | return null; |
| 4820 | } |
| 4821 | return shader; |
| 4822 | } |
| 4823 | |
| 4824 | function createTexture(gl, source, i) { |
| 4825 | var texture = gl.createTexture(); |
no test coverage detected