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Functions352 in github.com/coderespawn/prefabricator-ue4

MethodHandleLoadFromAsset
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:200
MethodHandleRandomize
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:260
MethodHandleSaveToAsset
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:161
MethodHandleSaveToNewAsset
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:182
MethodHandleShowToolbarPrefabMenu
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:185
MethodHandleShowToolbarPrefabSubMenu_Advanced
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:159
MethodHandleShowToolbarPrefabSubMenu_Community
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:143
MethodHandleShowToolbarPrefabSubMenu_LinkPrefabSeeds
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:98
MethodHandleShowToolbarPrefabSubMenu_OpenSamples
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:169
MethodHandleUpdate
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:185
FunctionHasActions
Source/PrefabricatorEditor/Public/Asset/PrefabricatorAssetTypeActions.h:16
MethodHideBuildMenu
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:258
MethodInContent
Source/PrefabricatorEditor/Private/PrefabEditorStyle.cpp:21
FunctionIncrementSeed
Source/ConstructionSystemRuntime/Public/ConstructionSystem/ConstructionSystemCursor.h:33
MethodInitialize
Source/PrefabricatorEditor/Private/Utils/MapChangeHook.cpp:12
MethodInitializeTool
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:19
MethodInitializeTool
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:21
FunctionIsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/PrefabricatorEditor/Public/PrefabricatorEditorModule.h:37
FunctionIsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/ConstructionSystemEditor/Public/ConstructionSystemEditorModule.h:37
MethodIsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/PrefabricatorEditorPostInit/Public/PrefabricatorEditorPostInitModule.h:35
MethodIsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/PrefabricatorRuntime/Public/PrefabricatorRuntimeModule.h:31
MethodIsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/ConstructionSystemRuntime/Public/ConstructionSystemRuntimeModule.h:31
MethodIsConstructionSystemPhysicsSetup
Source/ConstructionSystemEditor/Private/Utils/ProjectSettingsUpdater.cpp:7
FunctionIsSupportedForNetworking
~ Begin UObject Interface
Source/ConstructionSystemRuntime/Public/ConstructionSystem/Tools/ConstructionSystemTool.h:21
MethodIsTickable
Source/PrefabricatorEditor/Private/Utils/SelectionHook.cpp:37
FunctionIsToolEnabled
Source/ConstructionSystemRuntime/Public/ConstructionSystem/Tools/ConstructionSystemTool.h:25
MethodIterateChildrenRecursive
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:75
MethodLaunchURL
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:120
MethodLinkSelectedPrefabSeeds
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:76
MethodLoadActorState
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:585
MethodLoadConstructionSystemLevel
Source/ConstructionSystemRuntime/Private/Save/ConstructionSystemSaveGame.cpp:56
MethodLoadDebugData
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:339
MethodLoadPrefabActorState
Source/PrefabricatorEditor/Private/Asset/PrefabricatorActorFactory.cpp:38
MethodLoadStateFromPrefabAsset
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:751
MethodMakeInstance
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:156
MethodMoveToNextSnapComponent
Source/ConstructionSystemRuntime/Private/ConstructionSystem/ConstructionSystemCursor.cpp:134
MethodMoveToPrevSnapComponent
Source/ConstructionSystemRuntime/Private/ConstructionSystem/ConstructionSystemCursor.cpp:141
MethodOnExtendLevelEditorActorContextMenu
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:47
MethodOnObjectSelected
Source/PrefabricatorEditor/Private/Utils/SelectionHook.cpp:79
MethodOnRegister
Source/PrefabricatorRuntime/Private/Prefab/Random/PrefabSeedLinker.cpp:23
MethodOnRegister
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:50
MethodOnRegister
Source/ConstructionSystemRuntime/Private/ConstructionSystem/ConstructionSystemSnap.cpp:18
MethodOnSelectNone
Source/PrefabricatorEditor/Private/Utils/SelectionHook.cpp:132
MethodOnToolDisable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:37
MethodOnToolDisable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:49
MethodOnToolEnable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:31
MethodOnToolEnable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:40
MethodOpenAssetEditor
Source/PrefabricatorEditor/Private/Asset/PrefabricatorAssetTypeActions.cpp:35
MethodOpenSample
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:128
MethodParentActors
////////////////////// FPrefabricatorRuntimeService ///////////////////////////
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorService.cpp:46
MethodParentActors
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:38
MethodParentActors
Source/PrefabricatorEditor/Private/Utils/PrefabricatorEditorService.cpp:27
MethodPostDuplicate
Source/PrefabricatorRuntime/Private/Prefab/PrefabActor.cpp:81
MethodPostEditChangeProperty
Source/PrefabricatorRuntime/Private/Prefab/PrefabActor.cpp:74
MethodPostEditChangeProperty
Source/PrefabricatorRuntime/Private/Prefab/PrefabComponent.cpp:59
MethodPostSpawnActor
Source/PrefabricatorEditor/Private/Asset/PrefabricatorActorFactory.cpp:54
MethodPostSpawn_Implementation
Source/PrefabricatorRuntime/Private/Asset/PrefabricatorAsset.cpp:127
MethodPrefabricatorEditor
(ReadOnlyTargetRules Target)
Source/PrefabricatorEditor/PrefabricatorEditor.Build.cs:7
MethodPrefabricatorEditorPostInit
(ReadOnlyTargetRules Target)
Source/PrefabricatorEditorPostInit/PrefabricatorEditorPostInit.Build.cs:7
MethodPrefabricatorRuntime
(ReadOnlyTargetRules Target)
Source/PrefabricatorRuntime/PrefabricatorRuntime.Build.cs:7
MethodRandomizePrefab
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorFunctionLibrary.cpp:36
MethodRandomizePrefabCollection
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:211
FunctionRefreshDetailsViewObject
Source/PrefabricatorRuntime/Public/Utils/PrefabricatorService.h:38
MethodRefreshReferenceList
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:991
MethodRegisterAssetTypeAction
Source/PrefabricatorEditor/Private/PrefabricatorEditorModule.cpp:137
MethodRegisterAssetTypeAction
Source/ConstructionSystemEditor/Private/ConstructionSystemEditorModule.cpp:23
MethodRegisterCommands
Source/PrefabricatorEditor/Private/PrefabEditorCommands.cpp:23
MethodRegisterComponentVisualizers
Source/PrefabricatorEditorPostInit/Private/PrefabricatorEditorPostInitModule.cpp:33
MethodRegisterCustomClassLayout
Source/PrefabricatorEditor/Private/PrefabricatorEditorModule.cpp:65
MethodRegisterCustomClassLayouts
Source/PrefabricatorEditor/Private/PrefabricatorEditorModule.cpp:70
MethodRegisterInputCallbacks
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:106
MethodRegisterInputCallbacks
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:210
MethodRegisterVisualizer
Source/PrefabricatorEditorPostInit/Private/PrefabricatorEditorPostInitModule.cpp:43
MethodRelease
Source/PrefabricatorEditor/Private/Utils/MapChangeHook.cpp:19
MethodRelease
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:266
MethodReloadPrefabsInLevel
Source/PrefabricatorEditor/Private/Utils/PrefabEditorTools.cpp:58
MethodRemoveAtCursor
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:97
MethodRotateCursorStep
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:255
FunctionRunGC
Source/PrefabricatorRuntime/Public/Utils/PrefabricatorService.h:42
MethodSaveActorState
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:548
MethodSaveAsset_Execute
Source/PrefabricatorEditor/Private/Asset/PrefabricatorAssetTypeActions.cpp:189
MethodSaveConstructionSystemLevel
Source/ConstructionSystemRuntime/Private/Save/ConstructionSystemSaveGame.cpp:17
MethodSaveDebugData
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:327
MethodSaveStateToPrefabAsset
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:209
MethodSelectPrefabActor
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorService.cpp:51
MethodSelectPrefabActor
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:56
MethodSelectPrefabActor
Source/PrefabricatorEditor/Private/Utils/PrefabricatorEditorService.cpp:73
MethodSetActivePrefab
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:235
MethodSetActiveTool
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:57
FunctionSetCursorInvalidMaterial
Source/ConstructionSystemRuntime/Public/ConstructionSystem/ConstructionSystemCursor.h:38
FunctionSetCursorMaterial
Source/ConstructionSystemRuntime/Public/ConstructionSystem/ConstructionSystemCursor.h:37
FunctionSetDetailsViewObject
Source/PrefabricatorRuntime/Public/Utils/PrefabricatorService.h:37
MethodSetDetailsViewObject
Source/PrefabricatorEditor/Private/Utils/PrefabricatorEditorService.cpp:125
FunctionSetInputPaused
Source/ConstructionSystemRuntime/Public/ConstructionSystem/Tools/ConstructionSystemTool.h:26
MethodSetPrefabAsset
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorFunctionLibrary.cpp:62
MethodShouldForcePropertySerialization
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:526
MethodShouldIgnorePropertySerialization
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:510
FunctionShouldTickIfViewportsOnly
Source/PrefabricatorRuntime/Public/Prefab/Random/PrefabRandomizerActor.h:18
MethodShowBuildMenu
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:232
MethodShowNotification
Source/PrefabricatorEditor/Private/Utils/PrefabEditorTools.cpp:78
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