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github.com/coderespawn/prefabricator-ue4
/ functions
Functions
352 in github.com/coderespawn/prefabricator-ue4
⨍
Functions
352
◇
Types & classes
150
Method
HandleLoadFromAsset
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:200
Method
HandleRandomize
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:260
Method
HandleSaveToAsset
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:161
Method
HandleSaveToNewAsset
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:182
Method
HandleShowToolbarPrefabMenu
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:185
Method
HandleShowToolbarPrefabSubMenu_Advanced
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:159
Method
HandleShowToolbarPrefabSubMenu_Community
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:143
Method
HandleShowToolbarPrefabSubMenu_LinkPrefabSeeds
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:98
Method
HandleShowToolbarPrefabSubMenu_OpenSamples
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:169
Method
HandleUpdate
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:185
Function
HasActions
Source/PrefabricatorEditor/Public/Asset/PrefabricatorAssetTypeActions.h:16
Method
HideBuildMenu
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:258
Method
InContent
Source/PrefabricatorEditor/Private/PrefabEditorStyle.cpp:21
Function
IncrementSeed
Source/ConstructionSystemRuntime/Public/ConstructionSystem/ConstructionSystemCursor.h:33
Method
Initialize
Source/PrefabricatorEditor/Private/Utils/MapChangeHook.cpp:12
Method
InitializeTool
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:19
Method
InitializeTool
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:21
Function
IsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/PrefabricatorEditor/Public/PrefabricatorEditorModule.h:37
Function
IsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/ConstructionSystemEditor/Public/ConstructionSystemEditorModule.h:37
Method
IsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/PrefabricatorEditorPostInit/Public/PrefabricatorEditorPostInitModule.h:35
Method
IsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/PrefabricatorRuntime/Public/PrefabricatorRuntimeModule.h:31
Method
IsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Source/ConstructionSystemRuntime/Public/ConstructionSystemRuntimeModule.h:31
Method
IsConstructionSystemPhysicsSetup
Source/ConstructionSystemEditor/Private/Utils/ProjectSettingsUpdater.cpp:7
Function
IsSupportedForNetworking
~ Begin UObject Interface
Source/ConstructionSystemRuntime/Public/ConstructionSystem/Tools/ConstructionSystemTool.h:21
Method
IsTickable
Source/PrefabricatorEditor/Private/Utils/SelectionHook.cpp:37
Function
IsToolEnabled
Source/ConstructionSystemRuntime/Public/ConstructionSystem/Tools/ConstructionSystemTool.h:25
Method
IterateChildrenRecursive
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:75
Method
LaunchURL
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:120
Method
LinkSelectedPrefabSeeds
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:76
Method
LoadActorState
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:585
Method
LoadConstructionSystemLevel
Source/ConstructionSystemRuntime/Private/Save/ConstructionSystemSaveGame.cpp:56
Method
LoadDebugData
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:339
Method
LoadPrefabActorState
Source/PrefabricatorEditor/Private/Asset/PrefabricatorActorFactory.cpp:38
Method
LoadStateFromPrefabAsset
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:751
Method
MakeInstance
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:156
Method
MoveToNextSnapComponent
Source/ConstructionSystemRuntime/Private/ConstructionSystem/ConstructionSystemCursor.cpp:134
Method
MoveToPrevSnapComponent
Source/ConstructionSystemRuntime/Private/ConstructionSystem/ConstructionSystemCursor.cpp:141
Method
OnExtendLevelEditorActorContextMenu
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:47
Method
OnObjectSelected
Source/PrefabricatorEditor/Private/Utils/SelectionHook.cpp:79
Method
OnRegister
Source/PrefabricatorRuntime/Private/Prefab/Random/PrefabSeedLinker.cpp:23
Method
OnRegister
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:50
Method
OnRegister
Source/ConstructionSystemRuntime/Private/ConstructionSystem/ConstructionSystemSnap.cpp:18
Method
OnSelectNone
Source/PrefabricatorEditor/Private/Utils/SelectionHook.cpp:132
Method
OnToolDisable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:37
Method
OnToolDisable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:49
Method
OnToolEnable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:31
Method
OnToolEnable
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:40
Method
OpenAssetEditor
Source/PrefabricatorEditor/Private/Asset/PrefabricatorAssetTypeActions.cpp:35
Method
OpenSample
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:128
Method
ParentActors
////////////////////// FPrefabricatorRuntimeService ///////////////////////////
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorService.cpp:46
Method
ParentActors
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:38
Method
ParentActors
Source/PrefabricatorEditor/Private/Utils/PrefabricatorEditorService.cpp:27
Method
PostDuplicate
Source/PrefabricatorRuntime/Private/Prefab/PrefabActor.cpp:81
Method
PostEditChangeProperty
Source/PrefabricatorRuntime/Private/Prefab/PrefabActor.cpp:74
Method
PostEditChangeProperty
Source/PrefabricatorRuntime/Private/Prefab/PrefabComponent.cpp:59
Method
PostSpawnActor
Source/PrefabricatorEditor/Private/Asset/PrefabricatorActorFactory.cpp:54
Method
PostSpawn_Implementation
Source/PrefabricatorRuntime/Private/Asset/PrefabricatorAsset.cpp:127
Method
PrefabricatorEditor
(ReadOnlyTargetRules Target)
Source/PrefabricatorEditor/PrefabricatorEditor.Build.cs:7
Method
PrefabricatorEditorPostInit
(ReadOnlyTargetRules Target)
Source/PrefabricatorEditorPostInit/PrefabricatorEditorPostInit.Build.cs:7
Method
PrefabricatorRuntime
(ReadOnlyTargetRules Target)
Source/PrefabricatorRuntime/PrefabricatorRuntime.Build.cs:7
Method
RandomizePrefab
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorFunctionLibrary.cpp:36
Method
RandomizePrefabCollection
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:211
Function
RefreshDetailsViewObject
Source/PrefabricatorRuntime/Public/Utils/PrefabricatorService.h:38
Method
RefreshReferenceList
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:991
Method
RegisterAssetTypeAction
Source/PrefabricatorEditor/Private/PrefabricatorEditorModule.cpp:137
Method
RegisterAssetTypeAction
Source/ConstructionSystemEditor/Private/ConstructionSystemEditorModule.cpp:23
Method
RegisterCommands
Source/PrefabricatorEditor/Private/PrefabEditorCommands.cpp:23
Method
RegisterComponentVisualizers
Source/PrefabricatorEditorPostInit/Private/PrefabricatorEditorPostInitModule.cpp:33
Method
RegisterCustomClassLayout
Source/PrefabricatorEditor/Private/PrefabricatorEditorModule.cpp:65
Method
RegisterCustomClassLayouts
Source/PrefabricatorEditor/Private/PrefabricatorEditorModule.cpp:70
Method
RegisterInputCallbacks
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:106
Method
RegisterInputCallbacks
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:210
Method
RegisterVisualizer
Source/PrefabricatorEditorPostInit/Private/PrefabricatorEditorPostInitModule.cpp:43
Method
Release
Source/PrefabricatorEditor/Private/Utils/MapChangeHook.cpp:19
Method
Release
Source/PrefabricatorEditor/Private/UI/EditorUIExtender.cpp:266
Method
ReloadPrefabsInLevel
Source/PrefabricatorEditor/Private/Utils/PrefabEditorTools.cpp:58
Method
RemoveAtCursor
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemRemoveTool.cpp:97
Method
RotateCursorStep
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:255
Function
RunGC
Source/PrefabricatorRuntime/Public/Utils/PrefabricatorService.h:42
Method
SaveActorState
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:548
Method
SaveAsset_Execute
Source/PrefabricatorEditor/Private/Asset/PrefabricatorAssetTypeActions.cpp:189
Method
SaveConstructionSystemLevel
Source/ConstructionSystemRuntime/Private/Save/ConstructionSystemSaveGame.cpp:17
Method
SaveDebugData
Source/PrefabricatorEditor/Private/UI/PrefabCustomization.cpp:327
Method
SaveStateToPrefabAsset
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:209
Method
SelectPrefabActor
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorService.cpp:51
Method
SelectPrefabActor
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:56
Method
SelectPrefabActor
Source/PrefabricatorEditor/Private/Utils/PrefabricatorEditorService.cpp:73
Method
SetActivePrefab
Source/ConstructionSystemRuntime/Private/ConstructionSystem/Tools/ConstructionSystemBuildTool.cpp:235
Method
SetActiveTool
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:57
Function
SetCursorInvalidMaterial
Source/ConstructionSystemRuntime/Public/ConstructionSystem/ConstructionSystemCursor.h:38
Function
SetCursorMaterial
Source/ConstructionSystemRuntime/Public/ConstructionSystem/ConstructionSystemCursor.h:37
Function
SetDetailsViewObject
Source/PrefabricatorRuntime/Public/Utils/PrefabricatorService.h:37
Method
SetDetailsViewObject
Source/PrefabricatorEditor/Private/Utils/PrefabricatorEditorService.cpp:125
Function
SetInputPaused
Source/ConstructionSystemRuntime/Public/ConstructionSystem/Tools/ConstructionSystemTool.h:26
Method
SetPrefabAsset
Source/PrefabricatorRuntime/Private/Utils/PrefabricatorFunctionLibrary.cpp:62
Method
ShouldForcePropertySerialization
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:526
Method
ShouldIgnorePropertySerialization
Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp:510
Function
ShouldTickIfViewportsOnly
Source/PrefabricatorRuntime/Public/Prefab/Random/PrefabRandomizerActor.h:18
Method
ShowBuildMenu
Source/ConstructionSystemRuntime/Private/ConstructionSystemComponent.cpp:232
Method
ShowNotification
Source/PrefabricatorEditor/Private/Utils/PrefabEditorTools.cpp:78
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