Convenience method to set render backend and traverse a node and its children for rendering
| 345 | // Convenience method to set render backend and traverse a node and its |
| 346 | // children for rendering |
| 347 | void renderSubGraph(const scene::INodePtr& node) |
| 348 | { |
| 349 | node->setRenderSystem(backend); |
| 350 | node->traverse(*this); |
| 351 | } |
| 352 | |
| 353 | // NodeVisitor implementation |
| 354 | bool pre(const scene::INodePtr& node) override |
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