| 129 | } |
| 130 | |
| 131 | void ParentPrimitivesToEntityWalker::visit(const scene::INodePtr& node) const |
| 132 | { |
| 133 | // Don't reparent instances to themselves |
| 134 | if (_parent == node) return; |
| 135 | |
| 136 | if (Node_isPrimitive(node)) |
| 137 | { |
| 138 | // Got a child, add it to the list |
| 139 | _childrenToReparent.push_back(node); |
| 140 | |
| 141 | // Mark the entity for later emptiness check |
| 142 | _oldParents.insert(node->getParent()); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | bool ParentPrimitivesToEntityWalker::pre(const scene::INodePtr& node) |
| 147 | { |
no test coverage detected