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hub / github.com/codereader/DarkRadiant / foreachEntity

Method foreachEntity

radiantcore/rendersystem/OpenGLRenderSystem.cpp:463–466  ·  view source on GitHub ↗

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461}
462
463void OpenGLRenderSystem::foreachEntity(const std::function<void(const IRenderEntityPtr&)>& functor)
464{
465 std::for_each(_entities.begin(), _entities.end(), functor);
466}
467
468void OpenGLRenderSystem::foreachLight(const std::function<void(const RendererLightPtr&)>& functor)
469{

Callers 8

_onModelButtonMethod · 0.45
getFirstRenderEntityFunction · 0.45
getEntityCountFunction · 0.45
TEST_FFunction · 0.45
onChooseButtonMethod · 0.45
onChooseButtonMethod · 0.45

Calls 3

for_eachFunction · 0.85
beginMethod · 0.45
endMethod · 0.45

Tested by 1