| 461 | } |
| 462 | |
| 463 | void OpenGLRenderSystem::foreachEntity(const std::function<void(const IRenderEntityPtr&)>& functor) |
| 464 | { |
| 465 | std::for_each(_entities.begin(), _entities.end(), functor); |
| 466 | } |
| 467 | |
| 468 | void OpenGLRenderSystem::foreachLight(const std::function<void(const RendererLightPtr&)>& functor) |
| 469 | { |