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github.com/codereader/DarkRadiant
/ setWorldspawn
Method
setWorldspawn
radiantcore/map/Map.cpp:396–399 ·
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Source
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394
}
395
396
void Map::setWorldspawn(const scene::INodePtr& node)
397
{
398
_worldSpawnNode = node;
399
}
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401
Map::MapEventSignal Map::signal_mapEvent() const
402
{
Callers
1
pre
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected