| 92 | } |
| 93 | |
| 94 | void Splash::queueDraw() |
| 95 | { |
| 96 | // Trigger a (re)draw, just to make sure that it gets displayed |
| 97 | Refresh(false); |
| 98 | Update(); |
| 99 | |
| 100 | wxTheApp->Yield(true); |
| 101 | } |
| 102 | |
| 103 | void Splash::setText(const std::string& text) |
| 104 | { |
no outgoing calls