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/
github.com/codereader/DarkRadiant
/ getModPath
Method
getModPath
plugins/script/interfaces/GameInterface.cpp:24–27 ·
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Source
from the content-addressed store, hash-verified
22
}
23
24
std::string GameInterface::getModPath()
25
{
26
return GlobalGameManager().getModPath();
27
}
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std::string GameInterface::getModBasePath()
30
{
Callers
10
populateWindow
Method · 0.80
populateWindow
Method · 0.80
updateWidgetsFromParticle
Method · 0.80
queryParticleFile
Method · 0.80
getWriteableGameResourcePath
Function · 0.80
test.py
File · 0.80
constructStoragePath
Method · 0.80
initialiseModule
Method · 0.80
GetOutputPathForCurrentMod
Method · 0.80
getWritableGamePath
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected