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/
github.com/codereader/DarkRadiant
/ getModBasePath
Method
getModBasePath
plugins/script/interfaces/GameInterface.cpp:29–32 ·
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Source
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27
}
28
29
std::string GameInterface::getModBasePath()
30
{
31
return GlobalGameManager().getModBasePath();
32
}
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34
ScriptGame GameInterface::currentGame()
35
{
Callers
2
constructStoragePath
Method · 0.80
GetOutputPathForCurrentMod
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected