"Cast" service for Python, returns a ScriptEntityNode. The returned node is non-NULL if the cast succeeded
| 77 | // "Cast" service for Python, returns a ScriptEntityNode. |
| 78 | // The returned node is non-NULL if the cast succeeded |
| 79 | ScriptEntityNode ScriptEntityNode::getEntity(const ScriptSceneNode& node) { |
| 80 | // Try to cast the node onto a brush |
| 81 | IEntityNodePtr entityNode = std::dynamic_pointer_cast<IEntityNode>( |
| 82 | static_cast<scene::INodePtr>(node) |
| 83 | ); |
| 84 | |
| 85 | // Construct a entityNode (contained node is NULL if not an entity) |
| 86 | return ScriptEntityNode(entityNode != NULL |
| 87 | ? node |
| 88 | : ScriptSceneNode(scene::INodePtr())); |
| 89 | } |
| 90 | |
| 91 | // Creates a new entity for the given entityclass |
| 92 | ScriptSceneNode EntityInterface::createEntity(const ScriptEntityClass& eclass) |