| 288 | } |
| 289 | |
| 290 | void ScriptingSystem::shutdownModule() |
| 291 | { |
| 292 | rMessage() << getName() << "::shutdownModule called." << std::endl; |
| 293 | |
| 294 | _sigScriptsReloaded.clear(); |
| 295 | |
| 296 | _initialised = false; |
| 297 | |
| 298 | // Clear the buffer so that nodes finally get destructed |
| 299 | SceneNodeBuffer::Instance().clear(); |
| 300 | |
| 301 | _commands.clear(); |
| 302 | |
| 303 | _scriptPath.clear(); |
| 304 | |
| 305 | _pythonModule.reset(); |
| 306 | } |
| 307 | |
| 308 | } // namespace script |