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hub / github.com/codereader/DarkRadiant / executeRequestAsync

Method executeRequestAsync

plugins/dm.gameconnection/AutomationEngine.cpp:276–281  ·  view source on GitHub ↗

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274}
275
276int AutomationEngine::executeRequestAsync(int tag, const std::string& request, const std::function<void(int)>& callback)
277{
278 Request* req = sendRequest(tag, request);
279 req->_callback = callback;
280 return req->_seqno;
281}
282
283int AutomationEngine::executeMultistepProc(int tag, const std::function<MultistepProcReturn(int)>& function, int startStep)
284{

Callers 2

restartGameMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected