| 48 | } |
| 49 | |
| 50 | void SelectableNode::onRemoveFromScene(IMapRootNode& root) |
| 51 | { |
| 52 | setSelected(false); |
| 53 | |
| 54 | disconnectUndoSystem(root.getUndoSystem()); |
| 55 | |
| 56 | // When a node is removed from the scene with a non-empty group assignment |
| 57 | // we do notify the SelectionGroup to remove ourselves, but we keep the ID list |
| 58 | // That way we can re-add ourselves when being inserted into the scene again |
| 59 | |
| 60 | if (!_groups.empty()) |
| 61 | { |
| 62 | // Copy the group IDs, as calling removeNode() will alter the group ID list |
| 63 | GroupIds copy(_groups); |
| 64 | |
| 65 | // Remove ourselves from all groups |
| 66 | while (!_groups.empty()) |
| 67 | { |
| 68 | std::size_t id = _groups.front(); |
| 69 | |
| 70 | auto group = root.getSelectionGroupManager().getSelectionGroup(id); |
| 71 | |
| 72 | if (group) |
| 73 | { |
| 74 | group->removeNode(getSelf()); |
| 75 | } |
| 76 | else |
| 77 | { |
| 78 | _groups.erase(_groups.begin()); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | // Now copy the values back in for later use |
| 83 | _groups.swap(copy); |
| 84 | } |
| 85 | |
| 86 | Node::onRemoveFromScene(root); |
| 87 | } |
| 88 | |
| 89 | void SelectableNode::setSelected(bool select) |
| 90 | { |
nothing calls this directly
no test coverage detected