| 19 | using TextureManipulationTest = RadiantTest; |
| 20 | |
| 21 | TEST_F(TextureManipulationTest, RotateFace) |
| 22 | { |
| 23 | std::string mapPath = "maps/simple_brushes.map"; |
| 24 | GlobalCommandSystem().executeCommand("OpenMap", mapPath); |
| 25 | |
| 26 | auto worldspawn = GlobalMapModule().findOrInsertWorldspawn(); |
| 27 | |
| 28 | // Find the brush that is centered at origin |
| 29 | auto brushNode = algorithm::findFirstBrushWithMaterial(worldspawn, "textures/numbers/2"); |
| 30 | EXPECT_TRUE(brushNode && brushNode->getNodeType() == scene::INode::Type::Brush) << "Couldn't locate the test brush"; |
| 31 | |
| 32 | // Pick a few faces and run the algorithm against it, checking hardcoded results |
| 33 | |
| 34 | // Facing 0,0,1 |
| 35 | auto face = algorithm::findBrushFaceWithNormal(Node_getIBrush(brushNode), Vector3(0, 0, 1)); |
| 36 | |
| 37 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -160), Vector2(0, 1))); |
| 38 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, -64, -160), Vector2(0, 0))); |
| 39 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, 64, -160), Vector2(1, 0))); |
| 40 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -160), Vector2(1, 1))); |
| 41 | |
| 42 | face->rotateTexdef(15); // degrees |
| 43 | |
| 44 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -160), Vector2(-0.112372, 0.853553))); |
| 45 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, -64, -160), Vector2(0.146447, -0.112372))); |
| 46 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, 64, -160), Vector2(1.11237, 0.146447))); |
| 47 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -160), Vector2(0.853553, 1.11237))); |
| 48 | |
| 49 | // Facing 1,0,0 |
| 50 | face = algorithm::findBrushFaceWithNormal(Node_getIBrush(brushNode), Vector3(1, 0, 0)); |
| 51 | |
| 52 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -288), Vector2(0, 65))); |
| 53 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -160), Vector2(0, 64))); |
| 54 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -160), Vector2(1, 64))); |
| 55 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -288), Vector2(1, 65))); |
| 56 | |
| 57 | face->rotateTexdef(15); // degrees |
| 58 | |
| 59 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -288), Vector2(-0.112372, 64.8536))); |
| 60 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -160), Vector2(0.146447, 63.8876))); |
| 61 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -160), Vector2(1.11237, 64.1464))); |
| 62 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -288), Vector2(0.853553, 65.1124))); |
| 63 | |
| 64 | // Facing 0,0,-1 |
| 65 | face = algorithm::findBrushFaceWithNormal(Node_getIBrush(brushNode), Vector3(0, 0, -1)); |
| 66 | |
| 67 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, -64, -288), Vector2(0, 1))); |
| 68 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -288), Vector2(0, 0))); |
| 69 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -288), Vector2(1, 0))); |
| 70 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, 64, -288), Vector2(1, 1))); |
| 71 | |
| 72 | face->rotateTexdef(15); // degrees |
| 73 | |
| 74 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, -64, -288), Vector2(-0.112372, 0.853553))); |
| 75 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, -64, -288), Vector2(0.146447, -0.112372))); |
| 76 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(64, 64, -288), Vector2(1.11237, 0.146447))); |
| 77 | EXPECT_TRUE(algorithm::faceHasVertex(face, Vector3(-64, 64, -288), Vector2(0.853553, 1.11237))); |
| 78 |
nothing calls this directly
no test coverage detected