| 681 | } |
| 682 | |
| 683 | void alignTexture(EAlignType align) |
| 684 | { |
| 685 | std::string command("alignTexture: "); |
| 686 | command += "edge="; |
| 687 | |
| 688 | IFace::AlignEdge faceAlignEdge = IFace::AlignEdge::Top; |
| 689 | IPatch::AlignEdge patchAlignEdge = IPatch::AlignEdge::Top; |
| 690 | |
| 691 | switch (align) |
| 692 | { |
| 693 | case ALIGN_TOP: |
| 694 | command += "top"; |
| 695 | patchAlignEdge = IPatch::AlignEdge::Top; |
| 696 | faceAlignEdge = IFace::AlignEdge::Top; |
| 697 | break; |
| 698 | case ALIGN_BOTTOM: |
| 699 | command += "bottom"; |
| 700 | patchAlignEdge = IPatch::AlignEdge::Bottom; |
| 701 | faceAlignEdge = IFace::AlignEdge::Bottom; |
| 702 | break; |
| 703 | case ALIGN_LEFT: |
| 704 | command += "left"; |
| 705 | patchAlignEdge = IPatch::AlignEdge::Left; |
| 706 | faceAlignEdge = IFace::AlignEdge::Left; |
| 707 | break; |
| 708 | case ALIGN_RIGHT: |
| 709 | command += "right"; |
| 710 | patchAlignEdge = IPatch::AlignEdge::Right; |
| 711 | faceAlignEdge = IFace::AlignEdge::Right; |
| 712 | break; |
| 713 | }; |
| 714 | |
| 715 | UndoableCommand undo(command); |
| 716 | |
| 717 | GlobalSelectionSystem().foreachFace([&] (IFace& face) { face.alignTexture(faceAlignEdge); }); |
| 718 | GlobalSelectionSystem().foreachPatch([&] (IPatch& patch) { patch.alignTexture(patchAlignEdge); }); |
| 719 | |
| 720 | SceneChangeNotify(); |
| 721 | // Update the Texture Tools |
| 722 | radiant::TextureChangedMessage::Send(); |
| 723 | } |
| 724 | |
| 725 | void alignTextureCmd(const cmd::ArgumentList& args) |
| 726 | { |
no test coverage detected