| 36 | } |
| 37 | |
| 38 | void revertGroupToWorldSpawn(const cmd::ArgumentList& args) |
| 39 | { |
| 40 | UndoableCommand cmd("revertToWorldspawn"); |
| 41 | |
| 42 | GroupNodeCollector walker; |
| 43 | GlobalSelectionSystem().foreachSelected(walker); |
| 44 | |
| 45 | if (walker.getList().empty()) |
| 46 | { |
| 47 | return; // nothing to do! |
| 48 | } |
| 49 | |
| 50 | // Deselect all, the children get selected after reparenting |
| 51 | GlobalSelectionSystem().setSelectedAll(false); |
| 52 | |
| 53 | // Get the worldspawn node |
| 54 | scene::INodePtr worldspawnNode = GlobalMapModule().findOrInsertWorldspawn(); |
| 55 | |
| 56 | Entity* worldspawn = Node_getEntity(worldspawnNode); |
| 57 | |
| 58 | if (!worldspawn) |
| 59 | { |
| 60 | return; // worldspawn not an entity? |
| 61 | } |
| 62 | |
| 63 | for (const scene::INodePtr& groupNode : walker.getList()) |
| 64 | { |
| 65 | Entity* parent = Node_getEntity(groupNode); |
| 66 | |
| 67 | if (!parent) continue; // not an entity |
| 68 | |
| 69 | ParentPrimitivesToEntityWalker reparentor(worldspawnNode); |
| 70 | groupNode->traverseChildren(reparentor); |
| 71 | |
| 72 | // Perform the reparenting, this also checks for empty parent nodes |
| 73 | // being left behind after this operation |
| 74 | reparentor.reparent(); |
| 75 | |
| 76 | // Select the reparented primitives after moving them to worldspawn |
| 77 | reparentor.selectReparentedPrimitives(); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | void ParentPrimitivesToEntityWalker::reparent() |
| 82 | { |
nothing calls this directly
no test coverage detected