Gets the active/selected shader or the default fallback value
| 28 | { |
| 29 | // Gets the active/selected shader or the default fallback value |
| 30 | inline std::string getSelectedShader() |
| 31 | { |
| 32 | auto selectedShader = GlobalShaderClipboard().getShaderName(); |
| 33 | |
| 34 | if (selectedShader.empty()) |
| 35 | { |
| 36 | selectedShader = texdef_name_default(); |
| 37 | } |
| 38 | |
| 39 | return selectedShader; |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | void constructPrefab(const AABB& aabb, const std::string& shader, EPatchPrefab eType, |
no test coverage detected