| 230 | }; |
| 231 | |
| 232 | void importMap(const scene::INodePtr& node) |
| 233 | { |
| 234 | if (!GlobalSceneGraph().root()) |
| 235 | { |
| 236 | rError() << "Cannot merge map, no scenegraph root present." << std::endl; |
| 237 | return; |
| 238 | } |
| 239 | |
| 240 | // Discard all layer information found in the data to be merged |
| 241 | // We move everything into the active layer |
| 242 | { |
| 243 | scene::LayerList layers; |
| 244 | layers.insert(GlobalSceneGraph().root()->getLayerManager().getActiveLayer()); |
| 245 | |
| 246 | scene::AssignNodeToLayersWalker walker(layers); |
| 247 | node->traverse(walker); |
| 248 | } |
| 249 | |
| 250 | // Rewrite the incoming group IDs to not be in conflict with the target scene |
| 251 | SelectionGroupRemapper remapper(GlobalSceneGraph().root()->getSelectionGroupManager()); |
| 252 | node->traverseChildren(remapper); |
| 253 | |
| 254 | // Now move everything into the target map |
| 255 | EntityMerger merger(GlobalSceneGraph().root()); |
| 256 | node->traverseChildren(merger); |
| 257 | } |
| 258 | |
| 259 | void prepareNamesForImport(const scene::IMapRootNodePtr& targetRoot, const scene::INodePtr& foreignRoot) |
| 260 | { |
no test coverage detected