greebo: Cast a node onto a GroupNode pointer * * @returns: an empty pointer on failure, the pointer to the class otherwise. */
| 32 | * @returns: an empty pointer on failure, the pointer to the class otherwise. |
| 33 | */ |
| 34 | inline scene::GroupNodePtr Node_getGroupNode(const scene::INodePtr& node) |
| 35 | { |
| 36 | return std::dynamic_pointer_cast<scene::GroupNode>(node); |
| 37 | } |
no outgoing calls